![]() ![]() With your 550 points, go to the dungeon in the northeast corner of Sosaria, beyond the forest. Initially, you'll be able to get to a maximum of 550 health points, provided you have enough experience, by (T)ransacting with the King. It allows to cross unharmed the force fields that are found inside Exodus' Castle. It is one of the requirements to get past the Silver Snake that blocks the entrance to Exodus' Castle. It allows to walk on lava without receiving damage, which is necessary to get some of the hints. ![]() It allows characters to reach levels above five and raise their health points to a maximum of 2550. In the NES version, each Mark has a different appearance. All of your characters should hold all four of the marks. You get them by touching the hot metal rods that are found in the dungeons. Learn their use in Devil Guard, or death you'll surely bring.Įach member of your party will need to have four special Marks branded onto their bodies to complete the game. Of marks I say there are but four of fire, force, snake & king. The four marks Information from Sosaria Town A dungeon can be easier if there are more healing fountains and if they are evenly distributed. In the diagram below, floors with a healing fountain (H) are highlighted in green. Most items of interest are located on the deepest floor of each dungeon. Remember that chests can be trapped, too. Dungeons with high chest/trap ratio ( "golden" in the diagram) have significantly more chests than traps, while dungeons with low chest/trap ratio mean more trouble than gain ( "painful" in the diagram). The ratio of chests to traps is a quantity related to convenience. Dark winds are not included because they are harmless, they just cause darkness. The total number of traps includes the sum of traps, gremlins, poison fountains and damage fountains. NES port: 1 Mark of Kings (lv.8), 2 Marks of Fire (lv.2-8)Īs a curiosity, the following table reports the naming differences:ĭungeon of Snake (i.e. The 16-bit ports are for Amiga and Atari ST all ports by Ponycanyon are identical to the NES port.Įarly ports: 2 Marks of Kings (lv.2-8), 1 Mark of Fire (lv.8) The following table reports the differences between the earlier ports and the two more advanced versions. The following table shows the minimum number of dungeons necessary to clear the game (without cheating):Īlso note that different releases of Ultima 3 have different "treasures" in the bottom level. ![]() Hidden by forest north-east from Britain. One of the two dungeons holding the Mark of Force, this one has less traps and more gold chests than the Dungeon of Fire. Hidden by Great Forest west from the Montors. It is also the dungeon with the greatest number of gold chests. This is one of the few mandatory dungeons in the game (unless you cheat), because it is the only one holding the Time Lord. In said latter ports, it holds the Silver Pick, necessary to obtain the Mystic Weapon. Optional in early and 16-bit ports, mandatory in the Ponycanyon (NES) ports. Once all characters have both Marks of Kings and Fire, they can raise their health to 2550 HP and walk on lava to learn the final clue to find the magic town of Dawn.īuy the strongest bows and look for the Exotic/Mystic weapon and armor before you continue dungeon exploration. This dungeon holds both Marks of Kings and Fire in every version of the game, thus allowing for a unified walkthrough. The previous dungeon of Snake also held either the Mark of Kings or the Mark of Fire, depending on the game version. This is one of the few mandatory dungeons in the game, because it is the only one holding the Mark of Snake.Īn easy dungeon, where the entrance ladder can lead straight to the 8th level, where two Marks are found. In plain view, island North-East of the MontorsĮven before starting proper dungeon exploration, repeatedly loot the 18 chests on the first floor of this dungeon. For example, if your only character with healing Cleric Spells is a Ranger (unlikely choice anyway), it will become necessary to maximize his Wisdom and Intelligence.ĭungeon analysis Suggested order Dungeon Of course, depending on your team you might need to change priorities. If you maximize less than two attributes per character, you'll be too weak if you maximize more than two attributes of your characters, you'll have no use for the Gold found in the dungeons. Note that such most important attributes does not always include the defining attribute (in green) of a character. Before adventuring in any dungeon, make sure you did maximize two attributes of each of your characters. ![]()
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